* Implement Blink v4 for REv2 (read more) blink in abyss blink by path ( rechecking each step ) where player can walk - blink will available there implemented check on dynamic objects (locked doors and etc) implemented total path of blink.
* implement Master Call (read more) * pet should moving at player * in melee distance cast spell (for remove root-effects) * after cast will going at his (pet, not player) target
* implement Spell Dancing Rune Weapon (read more) * copy 50% of melee damage * special abilities damage
* fixed Core/Spell: Titan Grip Penalty (warrior) * fixed Steady Shot damage (hunter) * fixed Shadowmeld (night elf) * fixed Fix drop stealth by Slice and Dice (rogue) * fixed Living bomb (Fixed check on AOE for all nearest targets, when cast explosion) (mage) * fixed Pets and LoS - available to use spells of pets on target in LoS or Out of Range
very important changes:
Fear effect (priest/warlock/warrior) : * fixed Movement Fear visual bug
Confuse effect (polymorph, blind, scatter shot (right movement position and right orientation bug)): before : https://www.youtube.com/watch?v=WJe24fYTgkw after: https://www.youtube.com/watch?v=7dmc9-Nsrys
* Fix npc drop under texture. (fixed Collision check in Target Movement Generator) (Try to check this place on your server!)
It's from big changes, other commits you can see web-site
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