All Activity

This stream auto-updates   

  1. Today
  2. Get free web hosting from Amazing 1 GB Disk Space 10 GB Monthly Bandwidth 1 Hosted Domains YES 99.99% Uptime 5 FTP Accounts 5 MySQL Databases Unlimited E-mail Accounts NO Free Domain (Pay Yearly) NO Free SSL (Pay Yearly) YES 24x7 Technical Support YES Free Website Transfer 1 Gbps Server Speed YES Anti-DDoS £0.00 GBP Order Here Email Us
  3. Nice share dude
  4. Nice Share mate
  5. great
  6. We have a lot of new and cool features on this server for you to check out and play with. Improvements: Reduced stats to a more managable and fair range Fixed Priests Spells Core changed to Eluna New world chat New VIP RANK NEW VIP MALL NEW FISHING ZONE NEW NOGGIT FARMING ZONE NEW WORLD BOSSES NEW TIER 14 & 15 NEW INSTANT BUFF'S NEW TRANSFER REFUND SCRIPTS NEW WORLD BOSSES WTIH CUSTOM ITEM TELEPORT, Boss Announcer New Player Announcer Exchanger NPC Ingame Donor Shop NPC Kill Streak Announcer
  7. Yesterday
  8. You should ask creator of Repack. I guess that is Troya.
  9. any can help me how fixed windous for create server
  10. Last week
  11. So to those who are interested in Rust. Heres the newest Devblog! Its really Rustalicious Pull on the Heavy Plate Armour and decorate your base with bears, chairs, tables, and rugs. Also, maps now show landmarks and Vending Machines, naked players who have weapons will be highlighted, you can add guest codes to your base, and more. Shopfront FixesMaurino Berry Shockingly the Metal Shopfront had very few bugs that needed fixing. The weird flamethrower exploit is now fixed, and its balance is equal to that of a sheet metal wall. I’ve also made some improvements! Firstly, you can now right-click to deposit items in the shopfront as both customer and vendor. Also I’ve added a small delay after both people have pressed Confirm before the trade completes. This makes the experience less jarring, and gives you a chance to really, really be sure. Peacekeeper ImprovementsMaurino Berry After running my shop for a week I realized that the Peacekeeper Turret needed a little bit of work. Water Bottles, Bota Bags, Buckets, and Rocks are no longer considered hostile items to the turret, so you won’t be blown away by pulling one of these out. However, if at any point you deal any damage to anything you will immediately be targeted. I feel like this is a good trade-off: troublemakers may get one shot off, but they’ll be taken care of right away. I also fixed a bug where players would continue to be marked hostile even after respawning. Lastly, the Sentry Gun has a laser sight. Stay safe. Gross, but check it out: I’ve added an option on beds where you can make them Public. If a bed is Public it means anyone can walk up to the bed and take it over. Then they own it. It’s similar to assign to friend but allows that process to happen if you’re not around. A good place for these to be used would be near shops or if you wanted to set up apartments. You can also set them to be private at any time. - GARRY Guest CodesMaurino Berry You can now add a guest code to your Code Lock! When someone enters the guest code, they will be able to open and close the door but nothing else. They can’t unlock it, change the code, or take the lock off. I feel like this will be useful for a variety of reasons, maybe you can grant someone provisional access to your large furnace room for a fee? Should be interesting. "Heavy Armor" Maurino Berry Taylor Reynolds I’ve worked up a really rough implementation of the Heavy Armor. I added a new feature to support it: the ability for armor to dictate max movement speed. Each piece of the heavy armor you wear slows you down a bit, down to a total of about 30% loss when fully equipped. It does a pretty good job of protecting you, but it’s very vulnerable to heat damage and makes you pretty cold in the arctic biome. It’s probably UP or OP, but I’ll fix it all next week. I really have to go through and adjust the Metal Facemask/Chestplate now to make sure everything has a purpose in the game as some of our costs vs protection values are all out of wack. I also really need to add more ways that armor can have positive or negative effects on the player, such as movement noises, helmets that partially occlude your view, etc. I’ll see what I can do over the next few weeks. Wooden Armor Reworked / Re-Designed! This is the most interesting parts of the newest DevBlog. And i'll be sure to post the upcoming once in the near future! Happy Rusting!
  12. Taking orders! I'm waiting for YOU on www.WHINKERTON.COM
  1. Load more activity