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Found 6 results

  1. I have recently encountered a bug which disables your ability to open the Minecraft game itself from the launcher. There are some mischievous people out their who found a way to change the Server Logo in such a way which Minecraft can not read and therefor, crashes your game. Anytime you start Minecraft up and navigate to Multiplayer, you simply cannot delete the server with the broken logo fast enough in order to stop the continuous crashing. Luckily; I have found a cure! 1. Navigate to your Minecraft Folder (Windows : %appdata% ) 2. Go to your .Minecraft folder 3. Scroll down until you find Servers.dat 4. Close Minecraft and then delete the file! (NOTE: THIS WILL REMOVE ALL THE SERVERS FROM YOUR MULTIPLAYER LIST.) 5. Open Minecraft and enjoy playing multiplayer again!
  2. Hey, I think I might've found a bug in the post attachment feature. I first tried to upload a picture to my post, but it was too large (509kb, 490kb allowed). I then tried to upload a compressed picture which was 309kb, but it wouldn't let me (said it was too large). I posted anyway and then went back to edit it to try and attach the picture again, and it worked. I havn't tried to replicate the error. Sorry if this is the wrong forum, this was the most appropriate I could find. Have a continued pleasant evening!
  3. Actually that's question in HandleModDamagePercentDone not correct Central goes , he instead put the interest multiplies them ( not entirely correctly) Here is the code of Code SpellAuraEffect.cpp void AuraEffect::HandleModDamagePercentDone(AuraApplication const* aurApp, uint8 mode, bool apply) const { if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT))) return; Unit* target = aurApp->GetTarget(); if (!target) return; if (target->GetTypeId() == TYPEID_PLAYER) { for (int i = 0; i < MAX_ATTACK; ++i) if (Item* item = target->ToPlayer()->GetWeaponForAttack(WeaponAttackType(i), false)) target->ToPlayer()->_ApplyWeaponDependentAuraDamageMod(item, WeaponAttackType(i), this, apply); } if ((GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL) && (GetSpellInfo()->EquippedItemClass == -1 || target->GetTypeId() != TYPEID_PLAYER)) { target->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, float (GetAmount()), apply); target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT, float (GetAmount()), apply); target->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_PCT, float (GetAmount()), apply); if (target->GetTypeId() == TYPEID_PLAYER) target->ToPlayer()->ApplyPercentModFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT, float (GetAmount()), apply); } else { // done in Player::_ApplyWeaponDependentAuraMods for SPELL_SCHOOL_MASK_NORMAL && EquippedItemClass != -1 and also for wand case } } or this code not correctly work void AuraEffect::HandleModDamagePercentDone(AuraApplication const* aurApp, uint8 mode, bool apply) const { if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT))) return; Unit* target = aurApp->GetTarget(); int32 spellGroupVal = target->GetHighestExclusiveSameEffectSpellGroupValue(this, SPELL_AURA_MOD_DAMAGE_PERCENT_DONE); if (abs(spellGroupVal) >= abs(GetAmount())) return; if (target->GetTypeId() == TYPEID_PLAYER) { for (int i = 0; i < MAX_ATTACK; ++i) if (Item* item = target->ToPlayer()->GetWeaponForAttack(WeaponAttackType(i), false)) target->ToPlayer()->_ApplyWeaponDependentAuraDamageMod(item, WeaponAttackType(i), this, apply); } if ((GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL) && (GetSpellInfo()->EquippedItemClass == -1 || target->GetTypeId() != TYPEID_PLAYER)) { if (spellGroupVal) { target->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, float(spellGroupVal), !apply); target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT, float(spellGroupVal), !apply); target->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_PCT, float(spellGroupVal), !apply); } target->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, float(GetAmount()), apply); target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT, float(GetAmount()), apply); target->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_PCT, float(GetAmount()), apply); if (Player* player = target->ToPlayer()) { if (spellGroupVal) player->ApplyPercentModFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT, float(spellGroupVal), !apply); player->ApplyPercentModFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT, float(GetAmount()), apply); } } else { // done in Player::_ApplyWeaponDependentAuraMods for SPELL_SCHOOL_MASK_NORMAL && EquippedItemClass != -1 and also for wand case } } When use Berserk 500% = 600% damage and when use 1 more berserk 500% = 3600%
  4. bug

    Was working fine when I was just a Power User, now as a Super Power User I get the 404 error page: http://prntscr.com/4te361 (This is me trying to access the poke page.) Must be a permission (mistake/typo).
  5. So I don't know if this is just for me, or why it happens, but when I hover my mouse over the button to change my mood next to my notifications button it like flips **** and I have to click it like 3 times for it to actually "click" the button. It also flickers when you hover your mouse over it. Just figured I'd report that if no one else has noticed it yet. It's nothing major, just slightly annoying I guess.
  6. Hi. I'm running a trinitycore server currently. And I've set the spawning location of deathknights to my custom mall in SW, and set the starting level to 80. And now, whenever someone create a deathknight, they sure spawn the right location but they cant '' speak any languages '' and can't wear anything but mail, with more. Just in general bugged, what can I do to fix this?
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