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Found 3 results

  1. Critical errors on Olymp during matches\matches view: OS : Windows XP 5.1 (Build: 2600) CPU : AuthenticAMD AMD Athlon™ II X2 250 Processor @ 3017 MHz 2047MB RAM Video : ATI Radeon HD 5670 (7218) PosCode : LS1(83) -80456:-252718:-3312 2/1 [800] History: UGameEngine::Tick <- UpdateWorld <- MainLoop Solution: Install program (AMD Dual-Core Optimizer) ReadFile beyond EOF 750253+1/750253 History: ULinkerLoad::Serialize <- FString<< <- UTexture::Serialize <- LoadObject <- (Texture T_themepark.17_16BG 750225==750225/750225 132738 44082) <- ULinkerLoad::Preload <- ULevel::PreloadObjects <- ULevel::Load <- Load_Level <- UGameEngine::AdjustTerrain <- L2Seamless <- UGameEngine::Tick <- UpdateWorld <- MainLoop Solution: Reinstall systemstextures folder General protection fault! 1) History: FL2GameData::LoadL2DataBin <- FL2GameData::EulaLoad <- FL2GameData::Load <- UGameEngine::Init <- InitEngine Solution: Problem with file eula.dat, delete it, reinstal patch. 2) History: FMallocWindows::Realloc <- 00010202 132 FArray <- FArray::Realloc <- 33*4 <- UModel::PostLoad <- UObject::ConditionalPostLoad <- (Model 20_23.Model5) <- PostLoadObjects <- UObject::EndLoad <- ULinkerLoad::CreateImport <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad205 2769293)) <- FBspSurf<< <- TArray<< <- TTransArray<< <- UModel::Serialize <- LoadObject <- (Model 20_23.Model5 2769293==2769293/7351787 2694348 1836930) <- ULinkerLoad::Preload <- ULevel::Serialize <- LoadObject <- (Level 20_23.myLevel 2769293==2769293/7351787 1103534 12410) <- ULinkerLoad::Preload <- ULevel::PreloadObjects <- ULevel::Load <- Load_Level <- UGameEngine::AdjustTerrain <- L2Seamless <- UGameEngine::Tick <- UpdateWorld <- MainLoop Solution: Increase size of virtual memory. Download latest video driver and DirectX. 3) History: NConsoleWnd::RequestAuthLogin <- NCAuthWnd::OnLoginBtnClick <- NCAuthWnd::OnPasswordDone <- NControl::SendEventMessage <- NCEditBox::onkeydown <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsgX <- NConsoleWnd::DispatchWndMsg <- UWindowsViewport::ViewportWndProc <- WWindow::StaticProc <- DispatchMessage <- 000B0436 256 <- MessagePump <- MainLoop Solution: Control Panel > System >Advanced > Performance > Data execution prevention - specify the path to Depp. 4) History: UObject::SavePackage <- SaveCrestPackage <- CClientSocket::OnUserNetmessage <- UWindowsViewport::ViewportWndProc <- WWindow::StaticProc <- DispatchMessage <- 0004048C 1288 <- MessagePump <- MainLoop Solution: Delete Crest.utx from folder Systextures and install latest patch with files replacement. 5)History: NConsoleWnd::RequestAuthLogin <- NCAuthWnd::OnLoginBtnClick <- NControl::SendEventMessage <- NCButton::onclickButton <- NCButton::OnLButtonUp <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsgX <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop Solution: Reinstall client , use latest patch 6) History: CAuthSocket::OnUserNetmessage <- UWindowsViewport::ViewportWndProc <- WWindow::StaticProc <- DispatchMessage <- 000C00B2 1288 <- MessagePump <- MainLoop Solution: Control Panel > System >Advanced > Performance > Data execution prevention - specify the path to Depp. 7) History: UOrcMove::CalculateCRC32 <- UGameEngine::Init <- InitEngine Solution: Reinstall client 8) History: AL2Float::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop Solution: Delete Animations folder and reinstall patch. 9) History: FD3DPredefinedShader::LoadShaderFileToString <- FD3DPredefinedShader::Load <- FD3DPredefinedShader::FD3DPredefinedShader <- UD3DRenderDevice::Init <- UGameEngine::Init <- InitEngine Solution: Game folder title should be in English(example D:\Lineage2Interlude\) 10)History: NConsoleWnd::RequestAuthLogin <- NCAuthWnd::OnLoginBtnClick <- NCAuthWnd::OnPasswordDone <- NControl::SendEventMessage <- NCEditBox::HandleEnter <- NCEditBox::HandleKeyDown <- NCEditBox::onkeydown <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain:ispatchWndMsg <- NConsoleWnd:ispatchWndMsgX <- NConsoleWnd:ispatchWndMsg <- UWindowsViewport::ViewportWndProc <- WWindow::StaticProc <- DispatchMessage <- 002101BA 256 <- MessagePump <- MainLoop Solution: Delete System folder, updаting by patch\updater. 11) History: WM_DESTROY <- UWindowsViewport::ViewportWndProc <- WWindow::StaticProc <- WM_UNKNOWN <- UWindowsViewport::ViewportWndProc <- WWindow::StaticProc <- DispatchMessage <- 000E0770 16 <- MessagePump <- MainLoop Solution: Turn off antivirus (or add to "trust" and be sure that OS doesnt block L2.exe) 12)History: UObject::AddObject <- UObject::StaticAllocateObject <- (StaticMesh Gludio_Brdg01) <- UObject::StaticConstructObject <- ULinkerLoad::CreateExport <- (Gludio_Brdg01 527296) <- ULinkerLoad::CreateImport <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad218 1448431)) <- FPropertyTag::SerializeTaggedProperty <- LoadStream <- (Count 0) <- UStruct::SerializeTaggedProperties <- (StaticMesh[-1]) <- UObject::Serialize <- (StaticMeshActor 19_21.StaticMeshActor1104) <- AActor::Serialize <- LoadObject <- (StaticMeshActor 19_21.StaticMeshActor1104 1448431==1448431/6307154 1448412 156) <- ULinkerLoad::Preload <- ULevel::PreloadObjects <- ULevel::Load <- UGameEngine::LoadTeleportMap <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop Solution: Reinstall client Bad name index 1310094249/752 History: ULinkerLoad<<FName <- (LinkerLoad Transient.LinkerLoad210 1274516)) <- TagName <- FPropertyTag<< <- (After VClamp) <- LoadStream <- (Count 0) <- UStruct::SerializeTaggedProperties <- (None[-1]) <- UObject::Serialize <- (SkeletalMesh dropitems.coin_m00) <- UPrimitive::Serialize <- UMesh::Serialize <- (SkeletalMesh dropitems.coin_m00) <- ULodMesh::Serialize <- (SkeletalMesh dropitems.coin_m00) <- USkeletalMesh::Serialize <- (SkeletalMesh dropitems.coin_m00) <- LoadObject <- (SkeletalMesh dropitems.coin_m00 1274516==1274516/14014061 1274511 9587) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.SkeletalMesh dropitems.coin_m00 NULL) <- UGameEngine::OnSpawnItem <- UNetworkHandler::Tick <- Function Name=SpawnItemPacket <- UGameEngine::Tick <- UpdateWorld <- MainLoop Solution: Delete DropItems.ukx at folder animations Assertion failed: InPos<=Size [File:..\..\Core\Inc\FFileManagerWindows.h] [Line: 185] History: FArchiveFileReader::Seek <- ULinkerLoad::Seek <- LoadImportMap <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel Lobby) <- VerifyPackages <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- UGameEngine::Init <- InitEngine Solution: Update\reinstall folders systextur,animation. IDirect3DVertexBuffer9::Lock failed(D3DERR_DRIVERINTERNALERROR) History: FD3DDynamicVertexStream::AddVertices <- FD3DRenderInterface::SetDynamicStream <- DrawSun <- FDynamicActor::Render <- SolidRendering <- RenderLevel <- FLevelSceneNode::Render <- FSkySceneNode::Render <- NoStencilRendering <- RenderLevel <- FLevelSceneNode::Render <- FSkySceneNode::Render <- NoStencilRendering <- RenderLevel <- FLevelSceneNode::Render <- FSkySceneNode::Render <- NoStencilRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop Solution: Updating video drivers ,DirectX. IDirect3DVertexBuffer9::Lock failed(D3DERR_DRIVERINTERNALERROR) Solution: Vaiants: Installing DirectX 9.0с, updating video drivers, replacing Files L2UI_CH3.utx, l2ui.utx on original. Or reinstall client Failed to load 'Texture L2Font-e.SmallFont-e': Failed to find object 'Texture L2Font-e.SmallFont-e' Failed to load 'Texture L2Font-e.SmallFont-e': Failed to find object 'Texture L2Font-e.SmallFont-e' Solution: You are missing file L2Font-e.utx, if possible, replace the file on the original Or reinstall client CreateVertexShader failed(D3DERR_INVALIDCALL). History: FD3DVertexShader::CompileShader <- FD3DVertexShader::FD3DVertexShader <- UD3DRenderDevice::GetVertexShader <- FD3DRenderInterface::SetVertexStreams <- FD3DRenderInterface::SetVertexStreams <- USkeletalMeshInstance:rawSection <- Pawn=Lobby01.FFighter2 MeshInstance=Fighter.SkeletalMeshInstance4 MeshName=Fighter.FFighter_m001_g BodyPart=9 <- USkeletalMeshInstance::Render <- UMeshComponent::Render <- UMeshContainer::Render <- FDynamicActor::Render <- Actor <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop Solution: Turning off shaders at video options. Failed to enter SkyLevel: Can't find file 'SkyLevel'. History: UGameEngine::Init <- InitEngine Solution: At Maps folder missing file SkyLevel.unr, reinstall file SkyLevel.unr Or reinstall client ParticleMaterial59 : FD3DL2Shader VS compile failed: (168): error X3004: undeclared identifier 'tex1' History: FD3DShaderCache::Cache <- FD3DVertexLightShader::CompileShaderCode <- FD3DShaderCacheManager::GetCachedShader <- UD3DRenderDevice::GetShaderCache <- SetMaterial <- FD3DRenderInterface::SetL2ShaderMaterial <- FD3DRenderInterface::SetMaterial <- UBeamEmitter::RenderParticles <- this=23_15.BeamEmitter0 Owner=23_15.Emitter3 <- AEmitter::Render <- FDynamicActor::Render <- deferredActors <- RenderLevel <- FSkySceneNode::Render <- NoStencilRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop Solution: Turning off shaders at video options. Failed to find object 'Class Nwindow.ConsoleWnd' History: UObject::SafeLoadError <- UObject::StaticLoadClass <- UGameEngine::Init <- InitEngine Solution: Reinstall patch or update client by L2.pro updater. Turn off antivirus during patch installation or updating. SkeletalMesh Fighter.MFighter_m001_b: Serial size mismatch: Got 38913, Expected 38917 History: LoadObject <- (SkeletalMesh Fighter.MFighter_m001_b 12607569==12607569/23942605 12568656 38917) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class LineageWarrior.MFighter NULL) <- UObject::StaticLoadClass <- NCPushButton::OnLButtonDown <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain:ispatchWndMsg <- NConsoleWnd:ispatchWndMsgX <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop Solution: Reinstall animation folder by using latest patch History: LoadObject <- (SkeletalMesh Fighter.MFighter_m001_b 12607569==12607569/23942605 12568656 38917) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class LineageWarrior.MFighter NULL) <- UObject::StaticLoadClass <- NCPushButton::OnLButtonDown <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain:ispatchWndMsg <- NConsoleWnd:ispatchWndMsgX <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop Solution: Reinstall animation folder by using latest patch FMallocWindows::Malloc <- FMallocWindows::Realloc History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 -2011152056 FArray <- FArray::Realloc <- -1325135831*8 <- FUnrealfileSummary<< <- LoadSummary <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Core.Class LineageWarrior.MFighter NULL) <- UObject::StaticLoadClass <- NConsoleWnd::AddCharacterInfo <- UGameEngine::AddCharacterInfo <- d <- CharacterSelectionInfoPacket <- UNetworkHandler::Tick <- Function Name=CharacterSelect <- UGameEngine::Tick <- UpdateWorld <- MainLoop Solution: Increase size of virtual memory. Please enable Direct3D acceleration Please enable Direct3D acceleration. You can do this by starting dxdiag and enabling Direct3D Acceleration in the Display1/2 tab after installing DirectX 8.1b (or later) and the latest drivers for your graphics card. Solution: Launch DXdiag and activate 3D acceleration after installing DirectX and video drivers. Bad name index 7021/601 History: ULinkerLoad<<FName <- (LinkerLoad Transient.LinkerLoad131 42680527)) <- FObjectImport<< <- LoadImportMap <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Core.Class LineageWarrior.MFighter NULL) <- UObject::StaticLoadClass <- NCPawnSelectWnd::AddPawn <- NConsoleWnd::AddCharacterInfo <- d <- CharacterSelectionInfoPacket <- UNetworkHandler::Tick <- Function Name=CharacterSelect <- UGameEngine::Tick <- UpdateWorld <- MainLoop Solution: Reinstall client ReadFile failed: Count=0 Length=523865 Error= (CRC) History: ULinkerLoad::Serialize <- TArray<< <- TLazyArray::Load <- ATerrainInfo::UpdateVertices <- ATerrainInfo::UpdateVTGroup <- ATerrainInfo::PostLoad <- UObject::ConditionalPostLoad <- (TerrainInfo 22_22.TerrainInfo0) <- ULevel::PostloadObjects <- ULevel::Load <- UGameEngine::LoadTeleportMap <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop Solution: Reinstall client Credits are not mine, i just collect them and reshare them from some l2 communities.
  2. Common Critical Errors and their Solutions Error: History: FL2GameData::ObsceneDataLoad <- FL2GameData::Load() <- UGameEngine::Init <- InitEngine Cause: The client cannot properly load banned messages. Solution: Delete obscene-e.dat in your C:\Program Files\Lineage II\system folder and run L2.exe again. ------------------------------------------------------------------------------------------------------------------------- Error: General protection fault! History: UOrcMove::CalculateCRC32 <- UGameEngine::Init <- InitEngine Cause: The client is missing one or more vital files that are required to load the game. You have not installed the patch or updater properly, you have accidently deleted files, or you are not using the right Chronicle. Soultions: 1. Make sure none of your folders are empty; ie. systextures, staticmeshes, textures, animations. 2. If found to be empty, reinstall Lineage 2 after completely removing the client via Control Panel -> Add or Remove Programs. 3. If step 2 does not work, download a fresh Lineage2 installer. ------------------------------------------------------------------------------------------------------------------------- Error: Negative delta time! History: UGameEngine::Tick <- UpdateWorld <- MainLoop Cause: Your Lineage 2 client could not properly read your CPU clock speeds. This usually only happens with AMD processors. Solutions: 1. Download the [AMD Core Optimizer] program and install it. 2. Download windows update from the official Windows website. ------------------------------------------------------------------------------------------------------------------------- Error: Failed to enter Entry: Can't find file 'Entry'. History: UGameEngine::Init <- InitEngine Cause: Your client is missing one or more required files to launch the game. This may also occur if you install the L2 Server patch onto the wrong version of the game (Hellbound, Gracia, C5, etc). Solutions: 1. Install the patch in the MAIN Lineage II folder, not the system folder or anywhere else. Installing it in the wrong place can cause this error. 2. Update your video card drivers to the latest stable ones. ------------------------------------------------------------------------------------------------------------------------- Error: Application failed to initialize properly Cause: This usually appears when you are using modded video card drivers, very outdated video card drivers, do not have the .NET Framework installed, or any combination of the three. Solutions: 1. Update your video card drivers to the latest stable ones. 2. Download and install the .NET Framework . ------------------------------------------------------------------------------------------------------------------------- Error: General protection fault! History: UObject:: DissociateImports <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.SkeletalMesh =anything can be here=) <- IsLoadedResource <- User::SetPawnResource <- UNetworkHandler::Tick <- Function Name=NpcInfoPacket <- UGameEngine::Tick <- UpdateWorld <- MainLoop Cause: This is 99% of the time caused by video card drivers being unable to load textures, or it can be very rarely caused by a missing texture. Solutions: 1. Update your video card drivers to the latest stable ones. 2. If step 1 does not work, do some searching to find out what driver versions work best for your video card. In my case and many others, the latest drivers have caused issues, and older drivers work much better. ------------------------------------------------------------------------------------------------------------------------- Error: History: FArchiveFileReader::Seek <- ULinkerLoad::Seek <- TLazyArray<< <- FMipmap<< <- SerializeMips <- UTexture::Serialize <- LoadObject <- (Texture LineageMonstersTex.death_knight.death_knight_t00 99684524==99684524/133323252 99683358 132383) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Texture LineageMonstersTex.Death_Knight_T00 NULL) <- UOrcMove::CalculateCRC32 <- UGameEngine::Init <- InitEngine Cause: You have a corrupt texture, potentially from another private server that doesn't know how to create a proper patch or from an action you have done yourself. Solutions: 1. Download a fresh Lineage2 installer. 2. If step 1 does not work, reinstall DirectX 9.0c and update your video card drivers to the latest stable ones. ------------------------------------------------------------------------------------------------------------------------- Error: History: NConsoleWnd::RequestAuthLogin <- NCAuthWnd::OnLoginBtnClick <- NCAuthWnd::OnPasswordDone <- NControl::SendEventMessage <- NCEditBox::OnKeyDown <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain:ispatchWndMsg <- NConsoleWnd:ispatchWndMsgX <- NConsoleWnd:ispatchWndMsg <- UWindowsViewport::ViewportWndProc <- WWindow::StaticProc <- DispatchMessage <- 006903B0 256 <- MessagePump <- MainLoop Cause: Another program is intercepting your connection with the Auth server when you click 'Login'. This can be from almost anything. Solutions: 1. If you have an anti-virus program such as AVG, disable all active protection while logging in and enable it again only once you are ingame. 2. If you have another Lineage 2 client open of a different chronicle (ex. logged into a Gracia Final Part 2 server while trying to login to Interlude one), close the other client and restart your client. Also close any other games that utilise an anti-cheat program, whether it be Gameguard, nProtect, etc. You should now be able to login. 3. Go to C:\WINDOWS\system32\drivers\etc and open the file 'hosts' with notepad. Other than all lines starting with the character '#', make sure that this is the only line there: 127.0.0.1 localhost Clean host file: # Copyright © 1993-2009 Microsoft Corp. # # This is a sample HOSTS file used by Microsoft TCP/IP for Windows. # # This file contains the mappings of IP addresses to host names. Each # entry should be kept on an individual line. The IP address should # be placed in the first column followed by the corresponding host name. # The IP address and the host name should be separated by at least one # space. # # Additionally, comments (such as these) may be inserted on individual # lines or following the machine name denoted by a '#' symbol. # # For example: # # 102.54.94.97 rhino.acme.com # source server # 38.25.63.10 x.acme.com # x client host # localhost name resolution is handled within DNS itself. 127.0.0.1 localhost Credits for the Guide: `iAndre
  3. _________________________________________________________________________________________ This thread is made as a service thread, where i help out people who needs help with anything related to Emulation. I do not require money for the service. What I offer: Error fixing on worldserver & authserver. Server public with Hamachi. - Takes around 2-5 minutes. Fixing database errors. Set up a repack for you. (Beginner task) Doing basic Database stuff as: Quest creation, mob creation, item creation, (without the red question mark), backing up your database and so on. (Will show you how to do it) Setting up any CMS website. (CraftedCms, FusionCms, Azer Cms etc.) Adding a C++ script into your core, you must have the source code. Other kind of basic database stuff as making people start another place, starting with bags, starting with items, and so on.. Got a few errors with your c++ script? I'll give it a try and fix it, depends on how much time i got, i can't master c++ yet. & A lot more, I cannot write everything I can do, but if you need help with something that I didn't write here, but kind of simillar, contact me anyways. Requirements: Must have Teamviewer & a Windows Computer. _________________________________________________________________________________________ How can we trust you, I'm scared of giving a random guy i don't know acces to control my computer?: - I understand how you feel and I personally would be myself as well, but there's no reason to be scared. - I'm offering this on some other WoW forums as well, and one of them have been up and running since 08-05 2012 (With breaks) which has over 5000+ views and over 9 pages of posts and I would say 98% positive posts, and I have a lot of vouches on the thread and I would say I'm well known (by some) for helping people and doing services as these, which means 'high known' users also have been vouching. I can't set a number on how many I've been helping through skype etc, but I would say it would atleast be 50-100 if not more. Contact Information: Skype: "Emil3060." - If you add me type "MMOReactor or ac-web" or i might not answer (getting too many random requests) ______________________________________________________________________________________
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